Fifth edition Dnd
Ability Score Increase: Increase your Strength by two and your Constitution by one.
Size: Medium Size
Darkvision: You are accustomed to living in caves and running around in the dark of night allowing you to navigate in the darkness fairly well. You can effectively see in dim light within 60 feet of you as if it were in bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Orc Ferocity: You have advantage on death saving throws.
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Orc Combat Training: You have proficiency with Greatclubs, Maces, Handaxes, Battleaxes, Greataxes, Mauls and Morningstars.
Keen Smell: You have advantage on Perception checks that require smell.
Languages: You can speak, read and write Orcish.
Orc Aggression: As a bonus action you may move up to twice your speed in a straight line towards a hostile creature you can see. This movement can provoke attacks of opportunity. After using this ability you may not use it again until a long rest.
Survivor: You have proficiency with the Survival skill.
Ability Score Increases: Orcs are brutal and savage. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma.
Type: Orcs are humanoids with the orc subtype.
Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Orcs have a base speed of 30 feet.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Dwarven, Giant, Gnoll, Goblin, Undercommon. See the Linguistics skill page for more information about these languages.
Ferocity: Orcs possess the ferocity ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Weapon Familiarity: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Darkvision: Orcs can see perfectly in the dark up to 60 feet.