The Stalichar Wikia
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A primarily nomadic people, always trading for whatever deals they can. Sometimes taking from those who don't care enough to watch their own belongings.

Appearance[]

History[]

Lands[]

Religion[]

Game Mechanics[]

Fifth Edition Dnd[]

Ability Score Increases: Your Dexterity score increases by two.

Size: Small Size

Speed: 25 ft.

Lucky: When you roll a one on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size large than your's.

Languages: You can speak, read, and write Common and Halfling.

Subrace: In addition you choose between one of two subraces. Lightfoot or Stout.

Lightfoot

Ability score increase: Your charisma score increases by one.

Natural stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Stout

Ability score increase: Your Constitution score increases by one.

Stout Resistance: You have advantage on saving throws against poison and you have resistance against poison damage.

Pathfinder[]

Ability Score Increases: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.

Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Base Speed: Halflings have a base speed of 20 feet.

Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

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